using Engine;

namespace Game
{
    public class SaltpeterChunkBlock : ChunkBlock
    {
        public const int Index = 102;

        public SaltpeterChunkBlock()
            : base(Matrix.CreateRotationX(1f) * Matrix.CreateRotationZ(0f), Matrix.CreateTranslation(0.0625f, 0.4375f, 0f), new Color(255, 255, 255), smooth: false)
        {
        }
    }
}
